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(Plugin - RPG Maker) - FOSSIL




Se você for um maker que está pensando em migrar do MV para o MZ e sente o peso de ter que deixar seus plugins de lado por não ter equivalente na engine mais recente, ou mesmo tem um projeto mais ou menos avançado, a equipe Fossil Team criou um plugin que não porta, mas permite a utilização de vários outros plugins do MV no MZ.


Precisa-se apenas seguir as orientações:

1- Fossil deve estar acima de TODOS os plugins, portanto deve ser o primeiro da lista.

2- A nomenclatura do arquivo é toda em caixa alta, portanto é FOSSIL.js


(Imagem retirada da postagem no fórum)

Para testar, acesse:

- Link do fórum RPG Maker Web

- Link do projeto


A seguir a lista dos plugins até então (14/07/2022) testados pela equipe e que funcionam normalmente (lembrando que não se limita a esses, pois há plugins a que a equipe não tem acesso):


This is not an exhaustive list, this is just the ones that have been tested. If a plugin isn't listed here, it could still work!


  • ALOE_ConditionalChoices

  • DreamX_AutoEquipOnEmpty

  • DreamX_BattleSE

  • DreamX_BattlerDeathEval

  • DreamX_CaptureEnemies

  • DreamX_ChangeSound

  • DreamX_ChoiceHelp

  • DreamX_Close

  • DreamX_CollapseAnimation

  • DreamX_CollisionExceptions

  • DreamX_ExtendedActionButton

  • DreamX_EXT_EventChasePlayer

  • DreamX_EnemyStateOverlays

  • DreamX_FollowerOptions

  • DreamX_GoldVariance

  • DreamX_RandomPrefixesSuffixes

  • DreamX_TouchSurpriseBattles

  • FROG_Core‡

  • FROG_Magic

  • FROG_RaceCore

  • FROG_SkillTypeDupeFix

  • FROG_TalentCore

  • FROG_TriggerDistance

  • GALV_QuestLog

  • GALV_TimedMessagePopups

  • GALV_RollCredits

  • GALV_CharacterFrames (MZ native version here)

  • GALV_CFStepSE

  • GALV_CharacterAnimations

  • GALV_DiagonalMovement

  • GALV_VariableBar

  • GALV_PrizeWheel

  • Gimmer_Core‡

  • Gimmer_MirrorMirrorOnTheWall

  • Gimmer_WibblyWobbly

  • HIME_BattleWeather

  • HIME_GuestFollowers (Note: plugin commands for this do NOT work with the built in RMMZ plugin command system, use oldCommand() or an imported MV command instead.)

  • HIME_MenuMusic (Note: plugin commands for this do NOT work with the built in RMMZ plugin command system, use oldCommand() or an imported MV command instead.)

  • HIME_HiddenShopGoods

  • HIME_ScopeCore

  • HIME_ScopeChangeRules

  • HIME_EquipSlotsCore

  • HIME_EnemyReinforcements

  • HIME_RandomEncounterEvents

  • HIME_EnemyLevels

  • HIME_EnemyClasses

  • HIME_EnemyEquips

  • HIME_SideviewActorEnemies

  • HIME_MoreEnemyDrops

  • HIME_HiddenChoiceConditions‡

  • HIME_FormulaEffects

  • Irina_AutoMessageColor

  • Jay_BattleVAManager

  • Jay_FocusedSoundEffects

  • KMS_SpiralEncount

  • KMS_WaterMapEffect

  • KMS_Minimap

  • Knight Editor: Visual Doodad Editing (note: you might have to open and close the status menu once to make everything load in the doodads menu. Fossil also handles importing pixi-filters, so you don't need to edit any core files.)

  • MechPen_FollowerSpace

  • mjshi's ChainCommand Quicktime Events

  • mjshi's MatchCardLottery

  • mjshi's StatPolygon

  • mjshi's Rune Skills

  • mjshi's Wuxing Minigame

  • Moghunter Plugins (They're all at the same link on his new site)

  • MOG_ActionName

  • MOG_BattleResult

  • MOG_BossHp

  • MOG_ComboCounter

  • MOG_CharacterMotion

  • MOG_DizzyEffect

  • MOG_EventIndicators

  • MOG_EventText

  • MOG_TreasurePopup

  • MOG_Weather_EX

  • MOG_CharPoses

  • MOG_ChronoEngine

  • MOG_ChronoATBHud

  • MOG_ChronoEnemyHp

  • MOG_ChronoToolHud

  • MOG_ChronoCT

  • MOG_Compass

  • MOG_EventSensor

  • MOG_PickupThrow

  • MOG_TimeSystem

  • MOG_TimeSystemHud

  • MOG_ActorHud

  • MOG_BattleHud

  • MOG_GoldHud

  • MOG_VariableHud

  • MOG_CharParticles

  • MOG_MenuParticles

  • MOG_CharShatterEffect

  • MOG_DestinationPointer

  • MOG_MenuCursor

  • Pivoo's Core Script: Pv_Utility ‡

  • Pv_SkillCategories

  • Pv_BattleCommandCustomizer

  • Pv_ParticleCore (after you put the the PIXI-particles library in the folder, just run, no need to edit files - get the proper pixi particle version out of his demo project.)

  • Olivia_MetaControls‡

  • Olivia_AntiPlayerStress

  • Reval's Animated Enemies

  • Shaz_TileChanger

  • Shaz_SaveEventPosition

  • SilverDash's Core Script SE_Core

  • SE_ConsoleMgr‡

  • SE_EventChance

  • SE_DashStamina

  • SE_Minimap

  • SRD_SummonCore

  • SRD_ReplaceSummons

  • SRD_ShakingText (note: put AFTER YEP_MessageCore and extensions).

  • SRD_ActorSelect

  • SRD_BattleEndEvents‡

  • STV_Beastbook

  • STV_MonsterCards

  • UNCO_AmmunitionSystem

  • UNCO_X_Crafting

  • VE_Basic Module

  • VE_ActionConditions

  • VE_ActionStates

  • VE_ActionStrengthen

  • VE_ArrowCursor

  • VE_BattleAdvantage

  • VE_CharacterFrames

  • VE_ChargeActions

  • VE_DirectCommands

  • VE_CommandReplace

  • VE_CooperationSkills

  • VE_CounterActions

  • VE_CriticalHitEffects

  • VE_DiagonalMovement

  • VE_EnemySkill

  • VE_EquipSet

  • VE_FollowUpSkills

  • VE_Masters

  • VE_MateriaSystem

  • VE_PassiveStates

  • VLUE Game Time MV 1.1c

  • VLUE QuestSystem

  • WAY_Core

  • WAY_StorageSystem

  • WAY_OptionsMenuCustomActions

  • WAY_VerticalScreenShake

  • WAY_CustomOnEquipEval

  • WAY_CustomOnDeathEval

  • WAY_YEP_TurnOrderDisplay

  • WAY_Achievements

  • YEP_AdvancedSwVar

  • YEP_BaseParamControl

  • YEP_ClassBaseParam

  • YEP_ClassChangeCore

  • YEP_X_Subclass

  • YEP_ExtraParamFormula

  • YEP_MainMenuManager

  • YEP_MessageCore

  • YEP_X_ExtMesPack1

  • YEP_X_ExtMesPack2

  • YEP_MessageEvalText

  • YEP_X_MessageMacros1

  • YEP_SelfSwVar

  • YEP_SpecialParamFormula

  • YEP_BattleEngineCore (Note: the built in MZ time-based system doesn't work with this, use YEP_X_BattleSysATB, Yanfly's ATB plugin.).

  • YEP_SaveCore

  • YEP_X_NewGamePlus

  • YEP_X_ActionSeqPack1

  • YEP_X_ActionSeqPack2

  • YEP_X_ActionSeqPack3

  • YEP_X_AnimatedSVEnemies

  • YEP_X_BattleSysATB(note: now works with the MZ version of Moghunter's ATB Gauge as well)

  • YEP_X_VisualATBGauge

  • YEP_X_BattleSysCTB(note: now works with the MZ version of Moghunter's ATB Gauge as well)

  • YEP_X_BattleSysSTB

  • YEP_X_CounterControl

  • YEP_X_InBattleStatus

  • YEP_X_TurnOrderDisplay

  • YEP_X_VisualHpGauge

  • YEP_X_WeakEnemyPoses

  • YEP_Z_ActionBeginEnd

  • YEP_AbsorptionBarrier

  • YEP_BattleBGMControl

  • YEP_BattleAICore

  • YEP_X_ActorAutoBattleAI

  • YEP_BattleSelectCursor

  • YEP_BuffStatesCore

  • YEP_ElementCore

  • YEP_ExtraEnemyDrops

  • YEP_ForceAdvantage

  • YEP_HitAccuracy

  • YEP_HitDamageSounds

  • YEP_LevelUpGrowthEffects

  • YEP_LifeSteal

  • YEP_OverkillBonus

  • YEP_TargetCore

  • YEP_X_AreaOfEffect

  • YEP_X_SelectionControl

  • YEP_Taunt

  • YEP_VictoryAftermath

  • YEP_X_AftermathLevelUp

  • YEP_WeatherInBattle

  • YEP_X_StateCategories

  • YEP_DamageCore

  • -YEP_X_ArmorScaling

  • -YEP_X_CriticalControl

  • -YEP_Z_CriticalSway

  • YEP_ItemCore

  • YEP_X_AttachAugments

  • YEP_X_ItemDisassemble

  • YEP_X_ItemDiscard

  • YEP_X_ItemCategories

  • YEP_X_ItemPictureImg

  • YEP_X_ItemRename

  • YEP_X_ItemRequirements

  • YEP_X_ItemUpgradeSlots

  • YEP_ItemSynthesis

  • YEP_ShopMenuCore

  • YEP_HideShowItems

  • YEP_X_CondShopPrices

  • YEP_X_MoreCurrencies

  • YEP_X_ItemUpgradeSlots

  • YEP_SkillCore

  • YEP_X_LimitedSkillUses

  • YEP_MultiTypeSkills

  • YEP_PartyLimitGauge

  • YEP_X_SkillCooldowns

  • YEP_X_SkillCostItems

  • YEP_Z_SkillRewards

  • YEP_InstantCast

  • YEP_SkillLearnSystem

  • YEP_SkillMasteryLevels

  • YEP_EquipCore

  • YEP_X_ChangeBattleEquip

  • YEP_X_EquipCustomize

  • YEP_EquipRequirements

  • YEP_WeaponAnimation

  • YEP_WeaponUnleash

  • YEP_AutoPassiveStates

  • YEP_X_PassiveAuras

  • YEP_Z_PassiveCases

  • YEP_EnemyLevels

  • YEP_X_DifficultySlider

  • YEP_X_EnemyBaseParam

  • YEP_EnhancedTP

  • YEP_X_MoreTPModes

  • YEP Equip Battle Skills

  • YEP_X_EBSAllowedTypes

  • YEP_X_EquipSkillTiers

  • YEP_PartySystem

  • YEP_X_ActorPartySwitch

  • YEP_RepelLureEncounters

  • YEP_RowFormation

  • YEP_StatusMenuCore

  • YEP_X_ActorVariables

  • YEP_X_BattleStatistics

  • YEP_X_MoreStatusPages

  • YEP_X_ProfileStatusPage

  • YEP_StealSnatch

  • YEP_StatAllocation

  • YEP_MoveRouteCore

  • YEP_X_ExtMovePack1

  • YEP_FloorDamage

  • YEP_QuestJournal

  • YEP_X_MoreQuests

  • YEP_X_MapQuestWindow

  • YEP_OptionsCore

  • YEP_AnimateTilesOption

  • YEP_EventChasePlayer

  • YEP_X_EventChaseStealth

  • YEP_EventClickTrigger

  • YEP_EventCopier

  • YEP_EventEncounterAid

  • YEP_EventHitboxResize

  • YEP_EventMiniLabel

  • YEP_EventMorpher

  • YEP_EventProximityActivate

  • YEP_EventRegionTrigger

  • YEP_EventSpawner

  • YEP_EventSpriteOffset

  • YEP_EventTimerControl

  • YEP_IconsOnEvents

  • YEP_BaseTroopEvents

  • YEP_ButtonCommonEvents

  • YEP_CommonEventMenu

  • YEP_X_CEMSetupPack1

  • YEP_X_CEMSetupPack2

  • YEP_CreditsPage

  • YEP_DashToggle

  • YEP_DynamicTitleImages

  • YEP_ExternalLinks

  • YEP_FootstepSounds

  • YEP_GabWindow

  • YEP_GridFreeDoodads

  • YEP_X_ExtDoodadPack1

  • YEP_HelpFileAccess

  • YEP_IconBalloons

  • YEP_KeyNameEntry

  • YEP_KeyboardConfig

  • YEP_MainMenuVar

  • YEP_MapGoldWindow

  • YEP_MapSelectEquip

  • YEP_MapSelectSkill

  • YEP_MapStatusWindow

  • YEP_MusicMenu

  • YEP_PatchNotes

  • YEP_PictureSpritesheets

  • YEP_PictureCommonEvents

  • YEP_RegionEvents

  • YEP_RegionRestrictions

  • YEP_X_VehicleRestrictions

  • YEP_SaveEventLocations

  • YEP_ScaleSprites

  • YEP_SlipperyTiles

  • YEP_SmartJump

  • YEP_StopMapMovement

  • YEP_SwapEnemies

(Outros podem ser adicionados posteriormente).


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